From the starting grid to the finish line, we want to take the spectator into the heart of a circular sequence-shot trailer, alternating between mechanical shot and the freeze time action of a motorbike in full race.
This way, we illustrate different features of the game and their repercussions on the gameplay and racing sensations. All in a continuous rhythm without interruption reminiscent of the sensations experienced during a race.
Concept - Motorbike
- Client Nacon - Raceward Studio
- Creative Director François-Côme du Boistesselin
- Head of Production Jade Schiff
- Art Director - Motion Design Sylvain Gaussens - Florent Zunino
- 3D Artist Jerome White
- Music Echoic